
The team will be present! Here is our mega cringe-tastic video: In other news, we are working on exciting new stuff for Planetfall, we will reveal this at PDXCON 2019, October 18-20 in Berlin. Other changes include AI Fixes, diplomacy fixes, Campaign fixes and more.
Technically not really part of this update, b ut The Paradox DevOps team has fixed the Mod Upload issue, so people can update their Mods on Steam again!. This allows you to stop the city from growing and managing city happiness better. The “share all” food sharing option will now sell any excess food for energy if other colonies are not taking all of the shared food. For all your Assembly out there: sorry your augmented hordes were just a bit too OP, so some balancing has been done. For all you Dvar out there: Added a prospect sector particle effect on sectors that can still be prospected, when you have a stack selected that have a Prospector unit. World settings can now be saved into templates in Advanced Setup.
These are saved separately for singleplayer and multiplayer.
The last used scenario settings are now saved. We have now added a kick function that works in all States of the Multiplayer Notes Multiplayer: Kick Player Function People could frustrate multiplayer games by not processing their turn. Improved random commander selection when setting up a game to increase the variety of commanders encountered. We will continue to investigate people's experiences with colony expansion.
Having a large number of colonies resulted in too much micromanagement.An early game land grab rush shouldn't be the only valid strategy, and.